Outriders is a fast-paced 1-3 player, drop-in-drop-out co-op shooter set in a sci-fi universe. The game is scheduled for a simultaneous release on seven platforms with a generous demo already available. I was part of a team that handled the design and implementation of gameplay systems and various forms of player abilities.
While working on an unannounced project at CreativeForge Games, I was tasked with Blueprint implementation of some of the core gameplay mechanics and creation of NPC AI. By using features like interfaces, event dispatchers and behavior trees we were able to achieve desired performance and keep the system open to easy iteration during development. This experience paid off during my work on Outriders, a much bigger and complicated project that had strict optimization goals.
Phantom Doctrine is a strategic turn-based espionage thriller set at the peak of the Cold War. I performed a variety of game and level design tasks ranging from writing documentation to capturing promotional screenshots and trailer footage. On top of that, my film-related experience proved to be useful for preparing treatments, screenplays and shot lists for almost 25 minutes of cinematics and in-engine cutscenes.
47-minute long documentary about a legendary Polish rock band produced for Warner Music Poland, written and directed by me. The film is built around contemporary interviews with band members and radio journalists interlaced with rare clips from the band's archive. Since the lead vocalist has been fighting with cancer, all income from the film's distribution was redirected to a cancer patient support charity.
While working at Rendeer I had the opportunity to direct and animate several music and lyric videos. I worked closely with my producer and artists to deliver appealing projects in circumstances that were always influenced by time and budget constraints.
During almost 10 years that I worked at media postproduction companies I edited and/or animated over a 100 TV and cinema ads, mostly for music and film distributors. Some of them were based on international assets that only needed localization, but what was always required was attention to detail and technical knowledge necessary to follow cinema and TV specifications.
Don't forget to take a look at my
CV and visit one of my profiles on twitter, linkedin or imdb.
You can also drop me an e-mail at wojtek@mosiejczuk.pl or give me a call: +48 663 425 457.