Game designer with a broad range of technical skills and over 18 years of experience
in shipping home entertainment content.
Skills
Game Design
Team Leadership
3Cs
Haptics Design
Scripting (PHP, JavaScript, C#, Python)
Design Tools
Experience
Massive Entertainment - Lead 3C Designer
2024 - 2026
Avatar: Frontiers of Pandora - From the Ashes
Snowdrop
- Managed a team of designers with a wide range of specializations and seniority, from expert to intern.
- Established feature pipelines for our team and codev studios.
- Our team's primary focus was the addition of a TPP mode to the base game, as well as development of new 3C features for the From the Ashes expansion.
- On top of managing a team, I was the feature owner of multiple aspects of 3Cs like input, controls, melee or the interaction system.
Massive Entertainment - Senior Game Designer
2021 - 2024
Avatar: Frontiers of Pandora
AFOP The Sky Breaker
AFOP Secrets of the Spires
Snowdrop
- Feature owner of haptics, which included creation and implementation of over 400 audio-based effects for the DualSense controller,
- Designer responsible for the SID, a gameplay tool used in several puzzle mechanics,
- Worked on a variety of 3C topics ranging from input to interactions, as part of the Player and Tools team,
- Post launch entrusted with overseeing the mounts gameplay, with strong focus on 3Cs.
People Can Fly
2019 - 2021
Outriders
Outriders: Worldslayer
Unannounced Project
Unreal Engine
- Feature owner of platform Achievements and the in-game Accolades system,
- Helped out with implementation of player abilities and item mods in the Unreal Engine's Gameplay Ability System,
- 3Cs: gamepad sensitivity setup (response curves, camera speeds, interpolation algorithms, trigger behavior), haptics and camera shakes,
- Creation of game design tools (debug systems, input monitors, conversion and reimport scripts, data analyzers),
- Production and post-production of ability tutorial videos.
CreativeForge Games
2017 - 2019
Phantom Doctrine
Unannounced Project
Unreal Engine
- Level design and mission logic scripting using a custom XML schema,
- Content design, including character presents and item mods,
- Design of achievements and trophies,
- Writing treatments, screenplays and shot lists for almost 25 minutes of prerendered cinematics and in-game cutscenes,
- Capturing promotional screenshots and in-game trailer footage.
Background
Video direction and postproduction
- Directed a documentary for Warner Music Poland and dozens of corporate films
- Directed and animated 10 music and lyric videos (over 20M views on YouTube)
- Edited and/or animated more than a 100 TV and cinema ads, authored over 30 DVD and Blu-Ray disks
Digital tools development
- For most of my jobs I created helper tools using a mix of PHP, JavaScript, Python, and C#
- I can also navigate C and C++ code and perform basic debug
Education